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Character Rigging & Tools Artist

About this role

We are seeking an experienced and highly motivated Character Rigging/DCC Tools Artist. As a Character Rigging & Tools Artist you will be responsible for a wide range of tasks and should expect a variety of issues and challenges to tackle across various areas of the game. You'll be working directly with studio leadership, our animators and the character art department to bring our characters to life. The ideal candidate would have a keen interest in participating in the tools and rigging pipeline as a whole and has a strong sense of quality. You will play a key role in bringing our characters to life by creating high-quality rigs and deformation systems that support expressive, believable animation. You will collaborate closely with studio leadership, animators, technical artists, and the character art team to develop robust character rigs and continuously improve our rigging pipeline and workflows. Note: While this role can be carried out remotely, candidates are required to be current Ontario or Quebec residents or willing to relocate to Ontario. Responsibilities Create high-quality character rigs with realistic and production-ready human and creature deformations. Skin and integrate character meshes into the game engine, ensuring optimal performance and visual fidelity. Collaborate closely with animators, character artists, designers, and technical artists to deliver assets that meet project quality standards and production deadlines. Develop, maintain, and improve rigging systems, workflows, and pipeline tools to enhance team efficiency. Troubleshoot and resolve rigging, skinning, and animation integration issues throughout production. Optimize rigs for in-game performance while preserving animation quality. Create and maintain clear technical documentation ...