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3D Generalist Artist

About this role

We're looking to bring on a Senior 3D Generalist Artist for a 6 month contract, with potential to extend further depending on how things go. We're looking for a Senior 3D Generalist Artist that has experience building modular environments and character art, to contribute to art production on an exciting unannounced co-op combat game. Key Responsibilities 1 - Create Game-Ready Art You'll mainly be working on modular environments, props, set dressing and character / creature work. Success looks like: Understanding our art ethos and working autonomously with high level direction Grasping the project art style and adapting quickly Understanding how to construct modular environments and working to a grid Rapid output by focusing on getting the core elements right rather than superficial details 2 - Be a Force Multiplayer, Not Just an Asset Maker There's more to it than just creating assets, it's about being an invaluable team member. Success looks like: Communicating and collaborating with the team. Nurturing the synergy between disciplines and problem solving the gaps in-between Joining playtests and contributing to the game experience beyond art Identifying risks and constraints early and redirecting effort when needed Being pro-active and moving the project forward, even if you're waiting for feedback or currently blocked, you know how to identify meaningful work to keep momentum 3 - Implement Assets in Engine You're not just handing off art assets, you're implementing them in-engine. Success looks like: Importing, setting up and hooking up assets Correctly handling setup for materials, prefabs, folders and naming etc Fixing materials, collision and general art bugs in engine Spotting inefficiencies and offering better solutions Keeping assets and scenes well optimiz...