About this role

Senior 3D Artist (Generalist) is responsible for creating environment and character content across multiple 'titles, with a focus on architecture, interiors, characters, and set dressing. Given the size of the studio, this role alsocarries pipeline ownership: you'll help shape how the team works, not just produce assets.Job requirements 5+ years of professional experience as a 3D Generalist, Environment Artist, or similar role in the games industry. Strong portfolio showcasing semi-realistic character and/or environment work. Good eye for shape language, form, composition, lighting, material definition, scale, visual hierarchy, and style consistency. Ability to work across visual styles, from semi-realistic to stylized, depending on project needs. Experience creating modular, reusable asset systems, trim sheets, and assembled environments. Experience modeling characters and setting up body rigs and skin weights. Solid understanding of the full 3D art pipeline, including modeling, UV layout, baking, texturing, materials, optimization, and engine implementation. Professional experience working with Unity. Proficiency with industry-standard tools, including Blender, Substance Painter, and Photoshop. Strong communication skills, with the ability to clarify direction, document decisions, and explain complex problems clearly. Comfortable giving and receiving feedback professionally across disciplines. Critical eye for evaluating scenes and assets, with the ability to identify what works, what doesn't, how to improve it, and take action. Strong sense of ownership and follow-through, with a proactive approach to improving workflows rather than simply completing assigned tasks. Ability to document workflows and create clear production guidelines for other artists. Preferred...