About this role

A global technology brand known for its engineering obsession is looking for a contract 3D Artist to join its in-house imagery team. You'll create photorealistic rendered imagery that brings its products to life across digital and print, for markets worldwide.


The role


This is a fast-paced, agile and challenging environment. You'll manage multiple projects at the same time, balancing creative quality with data-led decisions and delivery targets. You'll take briefs from the imagery producers and turn raw materials into polished rendered images for digital and print design. You'll also act as a software lead within the team, guiding best practice in tools, workflow and pipeline.


What we're looking for



  • Senior to mid-level CG experience, with a solid background in production pipelines

  • In-depth knowledge of Autodesk Maya (ideal, though strong artists from other DCC packages will be considered)

  • Strong rendering skills in V-Ray and a real understanding of how light, form and surface work together

  • Confidence in Photoshop, with retouch experience and knowledge of RGB to CMYK workflows a real plus

  • The ability to juggle priorities, hit deadlines and stay open to both creative and commercial feedback

  • A collaborative attitude and a willingness to share knowledge across the team

  • A portfolio that shows a sharp eye for detail and photorealistic, product-focused imagery