About this role

You are a senior 3D artist with experience in environment art and extended reality technology. Furthermore, you have: HBO bachelor's level of work and thinking in a relevant field, such as Game Design, Game Art, or 3D Animation; at least five years of experience as a 3D artist with a specialization in developing environments; Knowledge of and experience with 3D software (such as Blender, Maya, or Substance Painter) and working with a game engine. Experience with Unity is a requirement, experience with Unreal is a plus; a portfolio showcasing your competencies as a 3D artist in building, UV mapping, textureing, rigging, and animating 3D models (objects, characters, and interactions); examples of projects in which you use models, materials, and lighting in Unity or Unreal Engine to build atmospheric environments; experience with building realistic low-poly environments and models; experience working with modular kits and efficiently building (reusable) virtual worlds; experience with Game UI: designing icons, buttons, panels, menus, and visual feedback, with attention to readability and a consistent visual style; experience with developing serious games, simulations, training applications, VR, AR, and MR applications; preferably an affinity with the security domain and/or police work. In addition, you are: strong communication skills and able to collaborate with subject matter experts and stakeholders; capable of supervising juniors and interns, leading meetings, writing documentation; a 3D generalist who, in addition to environments, masters various branches of 3D modeling such as character art, rigging, animation, UV mapping, and texturing ; proactive in identifying trends and opportunities within your field; capable of working analytically and solution-orien...