About this role
About Us Chimera Entertainment is an independent game development studio based in Germany. We create high-quality games through strong collaboration, clear ownership, and thoughtful production processes. Our teams combine creative ambition with pragmatic execution. We value people who communicate openly, think in systems, take responsibility for their work, and help the team make better decisions. To strengthen our development team, we are looking for a 3D Artist Generalist - Modelling & Texturing who enjoys creating game-ready assets and working across a variety of visual production tasks. Your role: As a 3D Artist Generalist , you will create and iterate on 3D assets for our game projects. Your focus will be on modelling and texturing, with a mix of characters, props, and other production assets depending on project needs. You will work onsite from our Cebu office and support our Munich team as part of a distributed art setup. We are looking for someone who can work reliably within an existing art direction, create clean and usable assets, and collaborate closely with other artists and disciplines. You do not need to be a specialist in only one narrow area - we are looking for a generalist mindset and a strong production attitude. You should be comfortable collaborating sharing work in progress, receiving feedback, and communicating clearly about status, questions, and dependencies. This position is offered on a contractor basis and is planned for an initial project duration of approximately 1 - 2 years. Your responsibilities will include: Create low-poly 3D assets in Blender: props, environment/architectural pieces, and characters. Work on modelling and texturing tasks from blockout to final implementation-ready assets. Follow existing ...
