About this role

We are seeking a talented and ambitious Animator to join our Central Art team. This role focuses on creating expressive, high-quality character and creature animations for both fantasy and science-fiction projects. You'll work directly with our Senior Technical Animator to establish and uphold animation standards across multiple teams, produce freehand animations in Unreal Engine 5 and Blender, and review work submitted by overseas partners through written and video feedback. The ideal candidate combines artistic instinct with technical fluency and has the range to animate both grounded, humanoid performances and imaginative alien creatures. Job Type: Full-Time Location : Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming (Los Angeles area preferred) Responsibilities Lead animation quality and execution across multiple projects, aligning with each project's creative direction and gameplay needs. Create polished keyframe animations for human, creature, and alien characters using Blender and Unreal Engine 5. Define and maintain animation standards, style guides, review criteria, and best practices in partnership with the Senior Technical Animator. Lead animation reviews, providing actionable written feedback, video critiques, and demonstrations to internal teams and overseas partners. Mentor animators in performance, body mechanics, timing, and animation polish. Collaborate with production and project leads to scope animation work, prioritize deliverables, identify risks, and support achievable schedules. Partner with art, design, and technical teams to ensure animations integrate smoothly into gameplay systems and meet visual ...