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Remote 3D Artist

VR GamingRemoteOct 16, 2026

About this role

We're looking for a mid-level 3D Generalist to create polished, game-ready artwork for our VR experiences. You'll work across characters, environments, props, and live content, taking assets from concept or reference through modeling, texturing, optimization, and implementation in Unity. You'll collaborate with artists, designers, developers, and animators to create a cohesive visual experience that looks great and performs reliably in VR. This role suits a versatile artist who can work independently within an established art direction, respond constructively to feedback, and balance visual quality with real-time performance. What You'll Do Create high-quality 3D assets for gameplay, live operations, marketing, and promotional content Model and texture characters, environments, props, and other in-game assets Take assets from concept or reference through final implementation in Unity Set up materials, prefabs, lighting, and other presentation elements in-engine Optimize geometry, textures, materials, and shaders for VR performance Work within established technical constraints, naming conventions, and asset budgets Collaborate with developers, designers, artists, and animators to ensure assets support gameplay and production requirements Maintain a consistent visual style across new and existing content Participate in art reviews and iterate on work in response to creative and technical feedback Contribute practical improvements to the team's art pipeline and documentation Create occasional 2D assets, icons, or promotional artwork where project needs and your skills align What We're Looking For A strong portfolio demonstrating versatile, production-ready 3D artwork Professional experience creating assets for games or other real-time interactive products Hands-on exp...

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