About this role

We are hiring a 3D Environment Artist on a freelance/contract basis. You will create stunning and immersive game worlds. We're looking for a strong artistic eye, proficiency in 3D modeling, texturing, and lighting, and experience with industry-standard software such as Maya, Blender, or 3ds Max.



This is a fully remote, project-based engagement: scope, deliverables, timelines, and rates are defined per work order. It is not a full-time employment position.

Job Skills


3D Environment Artist will possess the following competencies:


Production Ready



  • 3dsMax/Maya/Blender

  • Substance Painter

  • PBR workflow Photoshop

  • Game asset pipeline (highpoly, game ready lowpoly, texturing, baking)

  • Unreal Engine Shader/Material/Asset Set-up

  • Unreal Engine Rendering (Lighting, Rendering)



Additional Skills


Every 3D Environment Artist must also demonstrate at least one (1) additional competency at Production-ready proficiency, or two (2) additional competencies at beginner-level:



  • Hard-surface modelling

  • Set-dressing / level assembly

  • Lighting

  • VFX

  • Shader creation

  • Substance Designer texture creation

  • Organic sculpting

  • adaptation to clients proprietary engine & workflow

  • Zbrush

  • UE Blueprints/Scripting