About this role
We're looking for an experienced Lead Vehicle Artist to join our Guildford team and own the vehicle art on our next AAA project. You'll be accountable for every vehicle that ships in the game, from the first block out to the final optimised, in-engine asset. You'll set the quality bar, build the pipeline that gets there, and drive a team of internal and external artists to deliver on time, at volume, without compromising fidelity. This is a hands-on leadership role. You'll build vehicles yourself, defining the look, detail, and technical standard the rest of the fleet is measured against. You'll also run the vehicle production cycle: planning, scheduling, reviewing, unblocking, and shipping. Working closely with the Studio Art Director, you'll shape how vehicles look, feel, and read in our world, and make sure the team delivers them reliably in every milestone. As a natural leader and communicator, you'll bridge creative ambition and technical execution, guiding the team toward excellence and helping grow a culture of collaboration, innovation, and pride in craft. You will: Lead the creation of high-quality vehicles and hard surface assets for a cutting edge AAA title. Collaborate with the Art Director, Technical Art, and Design teams to ensure all assets meet gameplay, narrative, and aesthetic goals. Set and maintain visual quality benchmarks. You'll be producing key assets that define style and fidelity. Provide feedback and mentorship to internal and external artists, ensuring consistency and efficiency. Work with production to define workflows, pipelines, and documentation for vehicle development. Ensure all assets meet engine performance and optimization requirements. Foster a collaborative and motivated team culture across multiple disciplines. Partner with e...
